Cyberpunk 2077 has been delayed again. CD Projekt Red today announced that because of the complexities of developing for PC, current-gen, and next-gen consoles simultaneously, while working from home, it has decided to push the game back by three weeks, to December 10. Developer CD Projekt Red says it’s still working on a launch day patch for the game, which was previously slated for November 19th. 

The company revealed the news in an apologetic Twitter post, saying the purpose of the delay is to continue to get the game ready in some nebulous fashion. 

“The biggest challenge for us right now is shipping the game on current-gen, next-gen, and PC at the same time, which requires us to prepare and test nine versions of it,” the company said in a tweet. “We need to make sure everything works well and every version runs smoothly. We’re aware it might seem unrealistic when someone says 21 days can make any difference in such a massive and complex game, but they really do.”

Cyberpunk 2077 officially went gold (i.e. which is usually considered a measure of when the game is complete and ready to ship) in early October, and the developers promised via Twitter that “no more delays are happening.”

“Passing certification, or ‘going gold,’ means the game is ready, can be completed, and has all content in it. But it doesn’t mean we stop working on it and raising the quality bar,” it continued. “On the contrary, this is the time where many improvements are being made which will then be distributed via a Day 0 patch. This is the time period we undercalculated.”

The release version is still finished, but CD Projekt Red has been developing further updates for the day of the game’s release. “This is the time period we under-calculated,” the tweet says.

Cover Image: CD Projekt

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